City Course Page Acad ID: ACAD0225
Unreal Engine 4 Training in Washington, D.C., United States

The course covers UE4 editor fundamentals, level design, Blueprints visual scripting, materials, lighting, physics, animation basics, and packaging projects.

Overview

This Unreal Engine 4 training is designed to help participants learn to build high-quality 3D games and real-time interactive experiences using Unreal Engine 4.The course covers UE4 editor fundamentals, level design, Blueprints visual scripting, materials, lighting, physics, animation basics, and packaging projects. Participants will gain practical experience in designing immersive 3D worlds, implementing game logic, creating cinematic sequences, and publishing Unreal Engine applications for multiple platforms. 

Learning Outcomes

โ€ข Understand the architecture, interface, and game development workflow of Unreal Engine 4.
โ€ข Create interactive 2D and 3D environments, assets, and game scenes using Unreal Engine tools.
โ€ข Develop gameplay mechanics using Blueprints, scripting, and object-based programming concepts.
โ€ข Implement animations, physics, lighting, materials, and visual effects for immersive experiences.
โ€ข Integrate UI elements, audio systems, input controls, and game logic for complete gameplay functionality.
โ€ข Build, test, optimize, and deploy high-performance games and interactive applications using Unreal Engine best practices.

Duration & Delivery Mode

21 hours

We serve:
Target Audience

 โ€ข Game developers and aspiring game designers
 โ€ข 3D artists and technical artists
 โ€ข Interactive media developers
 โ€ข Simulation and visualization developers
 โ€ข Students and professionals entering game development

Pre-requisites

 โ€ข Basic understanding of programming or game development concepts is helpful
 โ€ข Familiarity with 3D graphics concepts is beneficial
 โ€ข Interest in game development or real-time 3D applications

Skillset Achieved

 โ€ข Navigating and using Unreal Engine 4 editor
 โ€ข Creating and managing game levels
 โ€ข Using Blueprints visual scripting
 โ€ข Designing basic gameplay mechanics
 โ€ข Creating materials and lighting setups
 โ€ข Implementing physics and collisions
 โ€ข Managing assets and animations
 โ€ข Packaging and deploying UE4 projects

Course Outcome

By the end of this training, participants will be able to create interactive 3D environments and basic games using Unreal Engine 4. Learners will gain strong fundamentals in UE4 tools, Blueprints scripting, and real-time 3D workflows, enabling them to build playable projects and interactive experiences.

Course Outline

Introduction to Unreal Engine 4 & Real-Time 3D Development
 โ€ข Unreal Engine 4 architecture and workflow
 โ€ข UE4 editor interface and tools
 โ€ข Project setup and configuration
 โ€ข Asset import and content browser

Level Design Fundamentals
 โ€ข Creating and editing levels
 โ€ข Placing actors and components
 โ€ข Landscape tools basics
 โ€ข Level organization and workflows

Blueprints Visual Scripting Basics
 โ€ข Introduction to Blueprints
 โ€ข Blueprint classes and components
 โ€ข Event-driven scripting
 โ€ข Basic gameplay logic

Materials, Textures & Lighting
 โ€ข Material editor basics
 โ€ข Creating and applying materials
 โ€ข Texture mapping fundamentals
 โ€ข Lighting types and lighting setup

Physics, Collisions & Interactions
 โ€ข Collision channels and responses
 โ€ข Physics simulation basics
 โ€ข Triggers and overlap events
 โ€ข Interactive objects

Cameras, Player Controllers & Input
 โ€ข Camera setup and control
 โ€ข Player controller basics
 โ€ข Input mappings
 โ€ข Basic player movement mechanics

Animation & Character Basics
 โ€ข Skeletal meshes and animations
 โ€ข Animation Blueprints overview
 โ€ข Basic character setup
 โ€ข Simple animation blending

UI & HUD Development
 โ€ข UMG UI system basics
 โ€ข Creating HUD elements
 โ€ข Menus and UI interactions
 โ€ข UI layout best practices

Optimization & Performance Basics
 โ€ข Level optimization concepts
 โ€ข Lighting and rendering performance
 โ€ข Profiling basics
 โ€ข Best practices for real-time performance

Packaging, Deployment & Project Management
 โ€ข Packaging UE4 projects
 โ€ข Platform-specific build settings
 โ€ข Version control basics
 โ€ข Project organization best practices

Unreal Engine 4 Project Workshop & Best Practices
 โ€ข Building a simple playable game level
 โ€ข Implementing gameplay logic with Blueprints
 โ€ข Adding UI and basic animations
 โ€ข Final project review and best practices

Assessment Topics

โ€ข Unreal Engine 4 Setup & Interface Navigation
โ€ข Level Design, Assets & Environment Creation
โ€ข Blueprint Scripting & Gameplay Development
โ€ข Animation, Physics, Lighting & Visual Effects
โ€ข End-to-End Game Development Project

Evaluation

Participants will be evaluated through hands-on Unreal Engine labs, practical level and gameplay development exercises, instructor-led reviews, and a final project-based assessment focused on building a complete UE4 interactive project.

Course Materials

Participants will receive course materials, slides, reference materials, exercises and access to resources for further learning.

Certification

Upon successful completion of the training, participants will receive an AcadNXT Certificate of Completion for Unreal Engine 4. This digital, verifiable certification validates practical Unreal Engine 4 usage, real-time 3D development, and game development fundamentals and can be shared on LinkedIn and included in professional profiles to enhance game development and real-time 3D career credibility.

SELECT AN UPCOMING CLASS
Fri 14th Aug 2026 – Sun 16th Aug 2026
โฑ 3 days ๐Ÿ“ Classroom
AcadNXT Classroom - Washington, D.C Washington, D.C. United States
Sat 5th Sep 2026 – Mon 7th Sep 2026
โฑ 3 days ๐Ÿ“ Classroom
AcadNXT Classroom - Washington, D.C Washington, D.C. United States
Sat 19th Sep 2026 – Mon 21st Sep 2026
โฑ 3 days ๐Ÿ“ Classroom
AcadNXT Classroom - Washington, D.C Washington, D.C. United States
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